10.16.2007

The First Rule About Fight Club...

...is that I do, actually, plan to talk about Fight Club. A former student of mine inadvertently convinced me to remove the Matrix section from my course description, and replace it with a unit on Fight Club: the way the narrative is driven by underground boxing, and the way the boxing naturally evolves into Project Mayhem, breaks open some issues of play in interesting ways (and lodging the discussion in a book makes me feel more at home).

We consider fighting games (from Mortal Kombat to Bible Fight) to be a major genre in gaming (and the Fight Club console games follow suit) -- the games somehow resist narrative and lead inevitably to them anyway... hm. Thoughts?