10.10.2007

Forking Paths: Chrono Trigger, Myst, and Fable

We'll look at three examples of games which exploit the ability of game narrative to work the element of choice -- or the illusion of choice -- into a story: Myst, Chrono Trigger, and possibly Fable (if students are able to access it easily).

If we haven't already, we'll also read Borges's "The Garden of Forking Paths" at this point.

2 comments:

Alec said...

Also, Borges' The Library of Babel seems, if not relevant, like a neat story to read up toward the beginning of the class. Maybe just for the last paragraph.

Matthew said...

Agreed. I think Babel will round things out nicely.